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Killer Game Programming in Java
86% of respondents would recommend this to a friend
R$ 409
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Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games.
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Destaques do Produto
Detalhes do produto
- Comprehensive guide to Java graphics and game programming technologies and techniques
- Thorough coverage of Java's 3D capabilities for all types of graphics and game development
- Includes reusable techniques for creating fast, full-screen action games and multiplayer 3D games
- Covers older 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games
- Ideal for Java developers new to graphics and game programming, as well as game developers new to Java 3D
- Essential resource for creating adrenaline-fueled games in Java
| Publisher | O'Reilly Media |
| Publication date | June 28, 2005 |
| Edition | 1st |
| Language | English |
| Print length | 996 pages |
| ISBN-10 | 0596007302 |
| ISBN-13 | 978-0596007300 |
| Item Weight | 3.15 pounds (1.43 kg) |
| Dimensions | 7 x 2 x 9.19 inches (17.8 x 5.1 x 23.3 cm) |
Para quem é indicado?
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Aspiring Game Developers
Those looking to build foundational skills in Java game development and graphics programming will benefit greatly from this book.
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Java Enthusiasts
Individuals already familiar with Java who want to apply their knowledge in a practical and creative context like gaming.
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Project-Based Learners
Students and self-taught programmers who prefer hands-on projects will find the practical examples in this book extremely useful.
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Complete Beginners
Those without any programming background may struggle with the more advanced concepts and coding examples in this book.
DESCRIÇÃO DO PRODUTO
Killer Game Programming in Java
Perguntas e respostas do cliente
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Pergunta:
What topics are covered in Killer Game Programming in Java 1st Edition?
Resposta: Killer Game Programming in Java 1st Edition covers a broad range of topics essential for game development. It includes Java game design concepts, 2D and 3D game programming, graphics rendering, sound integration, and game physics. Through hands-on coding examples and practical projects, readers learn how to create games from scratch, leveraging Java’s capabilities. Whether you’re interested in developing desktop games or simply want to understand the mechanics behind game engines, this book serves as a comprehensive guide for both beginners and experienced programmers. -
Pergunta:
Is Killer Game Programming in Java suitable for beginners?
Resposta: Yes, Killer Game Programming in Java is suitable for beginners. The book starts with foundational programming concepts in Java, ensuring newcomers can grasp the basics before delving into more complex topics. It’s structured to build knowledge progressively, which is ideal for those without a strong programming background. Each chapter includes practical examples that help reinforce learning. By the end of the book, readers will have developed a foundational understanding of game programming and created their own simple games. -
Pergunta:
What programming skills are needed to understand the book?
Resposta: To get the most out of Killer Game Programming in Java, readers should have a basic understanding of Java programming. Familiarity with object-oriented programming concepts such as classes and inheritance will be particularly helpful. For those who are new to programming, following along with the examples and practicing the code can provide valuable hands-on experience. The book is meant to empower readers to apply their knowledge in various game development scenarios, from designing characters to implementing game mechanics. -
Pergunta:
Are there any online resources or communities associated with Killer Game Programming in Java?
Resposta: Yes, there are online resources and communities that complement Killer Game Programming in Java. Many readers connect through forums like Stack Overflow or specific Java programming communities to discuss challenges and share experiences. Additionally, some websites or blogs that focus on Java game development offer tutorials and updates related to the book's content. Participating in these communities can enhance learning by offering diverse perspectives and problem-solving strategies in game development. -
Pergunta:
Does Killer Game Programming in Java include examples and exercises?
Resposta: Indeed, Killer Game Programming in Java is rich with examples and exercises. Each chapter includes practical coding tasks that reinforce the material discussed, allowing readers to apply what they’ve learned actively. These exercises range from simple programming tasks to more complex projects such as creating an entire game. This hands-on approach not only facilitates deeper understanding but also assists in building a portfolio of work that can be showcased to potential employers or collaborators in the gaming industry. -
Pergunta:
Will I learn about game physics in Killer Game Programming in Java?
Resposta: Yes, game physics is an essential part of Killer Game Programming in Java. The book introduces what game physics is and how it applies to game design, including topics like motion, collision detection, and how to simulate realistic movements. Understanding these concepts is crucial for creating engaging and immersive games. The practical examples help readers implement these principles in their own game projects, enhancing the realism and playability of their games. -
Pergunta:
Can I use Killer Game Programming in Java to develop mobile games?
Resposta: While Killer Game Programming in Java focuses on desktop game development, the principles and techniques learned can be adapted for mobile game development. Java is an integral part of Android development, so the skills gained from this book provide a strong foundation. Understanding game mechanics, graphics, and sound will certainly help you transition to mobile platforms. After mastering desktop games, you can utilize your knowledge to create engaging mobile experiences. -
Pergunta:
What makes Killer Game Programming in Java different from other game programming books?
Resposta: Killer Game Programming in Java stands out due to its comprehensive approach that combines theory with practical implementation. Unlike many programming books that focus solely on syntax, this book emphasizes the entire game development process—from concept to execution. The hands-on projects provide real-world applications of Java programming in games, making it relatable and useful. Additionally, the author’s experience in the field lends credibility, offering insights that are rarely found in other programming texts. -
Pergunta:
What development environment is recommended for working with Killer Game Programming in Java?
Resposta: For the best experience with Killer Game Programming in Java, it’s recommended to use an Integrated Development Environment (IDE) such as IntelliJ IDEA or Eclipse. These IDEs provide streamlined coding experiences with features like code completion, debugging tools, and a user-friendly interface. Setting up your Java development environment allows for easier implementation of the examples and exercises in the book, enabling you to focus more on game design and less on technical hurdles. -
Pergunta:
Where can I buy Killer Game Programming in Java 1st Edition?
Resposta: You can buy Killer Game Programming in Java 1st Edition from Ubuy. Ubuy offers a seamless shopping experience, providing a wide selection of books including this title, backed by reliable customer support. It’s a convenient option for those looking to purchase books online in Brazil.
Object-Oriented Design Editorial Review
The Killer Game Programming in Java book has mixed reviews, with some customers finding the code outdated and not useful for beginners, while others recommend it for aspiring Java and game developers. One reviewer suggests the book should not be used to learn Java from scratch as it is not a beginner's book. Another reviewer notes the book has outdated material, including the use of deprecated methods in the first chapter, but it is still a good supplement for those seeking to use Java for gaming purposes. Another positive review mentions that the book helps to fix errors in another book. The book seems to be useful for those who already have a solid grasp of Java programming and are looking to expand their knowledge into game development.
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Prós
- Comprehensive guide for aspiring Java and game developers
- Good supplement for fixing errors in other game programming books
- Step-by-step guide for those with a solid grasp of Java programming
Contras
- Outdated code, including the use of deprecated methods in the first chapter
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Características e benefícios
- Practical introduction to the latest Java graphics and game programming technologies and techniques
- Covers Java 3D capabilities for all types of graphics and game development projects
- Reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games
- Thorough coverage of Java 3D available along with details of other 2D APIs
- Must-have for creating adrenaline-fueled games in Java
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